Communicating between Javascript and Unity3d — Part 3

If you have been following this series, then up until this point, we have built a Unity3d scene, enabled Javascript functions via Emscripten, and hooked the resulting Unity3d build into a VueJS app. Now we come to the part that started this whole journey in the first place — not writing network code in C#.

Me when I see NuGet…

Our Go server will be using a couple of libraries — the Echo library ( an excellent web framework ) and the Gorilla Websocket library ( an very necessary library that is used in many projects). Take a look at the code to see how everything fits together. And since I am writing this at midnight, I am going to do a tour guide overview of the main things to take away.

Why am I up so late??? I’m old.

Some things that I would to point out, in no particular order:

You can see a working example of the whole project by going here. Hopefully, this sparks your imagination in as far as what you are capable of doing with Unity3d and the web. By embedding your game into a webpage, you can connect your game to a database, the blockchain, or even physical devices.

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